Task #2189 · design round
Three ways your life
could be a game.
You wanted your days to feel like Stardew Valley - cozy, warm, and worth opening. So here are three complete worlds, not three skins. Each one has a morning ritual, a today screen where finishing something is meant to feel euphoric, a calendar you travel through, and a place that grows.
Open one on your phone. Do the morning ritual, then finish a task - that moment is the whole point of the round. Then pick the world you would want to wake up into.
- The day announces itself - its name, its weather, what kind of day it is
- An empty day should feel inviting, not broken
- Completing something pays off at the end, never halfway
- Fixture data only - nothing here touches your real list
What is real
Nothing, deliberately. This is a testbed on its own domain - the day, the
schedule, the streak and the rewards are fixtures built to look like your
Wednesday: Day 3 of the new role, plus the gym, the protein, the capsule art.
Your real /todo page and its tables are untouched.
The switches
Bottom-left of every world there is a small pill. It opens three things: Empty day (swaps in the Saturday with nothing on it - the state that started this idea), Sound (off by default; worth one tap), and Reset.
How to pick
Do not read the cards. Open each world, run the ritual, finish one thing. The one you want to do again is the answer - say the name and I will build it properly.